Sunday, 27 November 2011

Campaign Update End of Turn Two

The Autumn of 1793 is upon us and Turn 2 of the Evesham Wargames - Warfare in the Age of Reason Campaign have been completed. Things are moving to head as the remaining independent states fall to the major powers.
The British in Hanover continue to expand their interests but faced a far stronger enemy in Prussia in the fight for Meckleberg.

France sees the opportunity to grab the parts of the Low Countries.

France's southern advance continues with a push into Northern Italy, whilst the Austrian's follow suite seizing Wuttenberg. Meanwhile the Spainish expansion in the south Italy stutters as they are pushed back from Tuscany.

Russian & Turkey remain quite positioning troops to secure their boarders unsure of who will flinch first.

Sweden enters the Campaign with intentions as yet unknown, but I am sure they have a significant part to play in Northern Europe.

A summary of the territories captured and advanced is set out below.

The most recent map and points are set out below.


Monday, 7 November 2011

Z cars!

"Right you lot, I want you outside in 10 minutes in full public order gear", "Sarge, can we arrest zombies?". "We are not arresting anyone Constable, the undead are out of our remit, we are to contain a perimeter which we will collapse once the helicopter arrives, its all standard drill."

In an overdue Halloween game, we found ourselves having to rescue some missing scientists, lost in the town. Chris and I were "the thin blue line", Mark played the hazmat rescue team, whilst Steve and Dean played the comedy element as Bikers and Gangsters respectively.

Below can be seen the table, the police station is in the top right hand corner of the table.

The police muster outside, with shields and batons ready.

Moving out to expand the perimeter.

To the bikers and gangsters, finding the scientists could get them a space on the last helicopter out of town.

Watching any of the zombie films or the walking dead should teach us one thing, zombies are attracting to sound and guns are very loud. Steve and Dean please take notes.

Zombie Drill. Knock them down with the shield and take them out with the baton.

Zombie being attracted by the sound of gunfire as bikers and gangsters shoot at each other after the scientists are found. The hazmat team move down the table to secure the scientists before they get shot or eaten.

The few zombies that appeared were dealt with, without a single shot being fired, classic public order policing.

Bikers and Gangsters face off.

Now it gets messy, too many zombies. What's for lunch?

Biker, it seems!

The scientists are slowly moving back to the landing pad as the helicopter is heard approaching, the police collapse their perimeter.

Alas we had no model helicopter this time, I drew one and we loaded up just in time. Lets hope those scientists have some useful information.