Wednesday, 23 March 2011

40k Campaign Month One
















This is how the Campaign looks after the last Club. With a mixture of skill and luck, Pete and myself have floated to the top. I'm sure a face off is imminent and with Pete playing like he knows what he is doing it doesn't look good for my Blood Angels. But it's still early days and I plan to give everyone many chances to kick my Butt. So far I have played Steve twice and thanks to him I have rediscovered a true enjoyment of 40k. Although I have always loved the background I have never been "into" the game. But this edition seems to have made corrections for the better. Close combat is no longer so over whelming and the game seems more mobile with outflanking and the like. Here is a few pics taken quickly during our game, but I'll try to take more in my next game and more details.


Tuesday, 22 March 2011

March 20th

A full house this week saw a good selection of games. Whilst 40K continues its run of games with 3 games this week, Wood Elves fought an all goblin army in Warhammer Fantasy Battle, on a historical front we had 15mm WW2 with Flames of War, WW1 Naval and 28mm ACW.

Andy and Chris played Flames of War and Chris gives us a quick battle report.

"The German force (Andy) had to hold the line against a determined British offensive (Chris C.) The British player starts with all 8 platoons on table while the Germans only had 3 initially, so a quick forward push while the Germans were weak was all that was needed. However, the British attempt was fool hardy and easily beaten off by the German AT platoon. The British lost their M10 platoon on the first turn and the Wasp Carrier platoon on the second turn. On the third turn the German reserves started to appear and it was all over before it started. Not a good day for the British and revenge for last week when the British were victorious over Andy's German Panzer force."

Over on another table, we put together a run through of the Terrible Sharp Sword rules for ACW. We did make some mistakes with the rules which we have ironed out for the next club.

Initially all the troops were represented on blinds, Union by cards and the Confederates in terrain. In the photo below we see the Union troops spreading out whilst some head up the road towards the bridge.



Confederate dismounted cavalry successfully spot advancing groups of Union troops and open fire from behind the cover of the tree line. They also manage to spot the advancing Zouaves forcing them off their blind.



Again the cavalry opened fire but disaster strikes as they roll more 1s than 6s causing a random event - in this case excess smoke builds up in front of the firer.



Union dismounted cavalry take advantage of their Sharps rifle to pore shots across the river towards their foe.



The union "big men" manage to combine groups and advance.





Confederate troops behind the tree line.



The Zoauves reach the bridge.



At this point we bring the game to a close, realising we all opened fire to soon, holding for the first volley is worth doing and shouldn't be frittered away firing at long range. We also made a really stupid error with the rules which is far too embarrassing to reveal, none the less we are playing again next club.

Monday, 7 March 2011

Full House!

Another full house last night. Seven games ranging from 40K, Warhammer Fantasy, Flames of War, Ancient Battles and 'Troops, Weapons and Tactics'.



A run through of 'Troops, Weapons and Tactics' saw a platoon of British Infantry saw some rough handling by some German Paras despite getting the early initiative.



Dark Elves take on Night Goblins in Warhammer, whilst the new spider advanced across the table, a super model this I'm sure will look very impressive painted.



Next Sunday is the WMMS show in Wolverhampton, Dane will be there representing the club with another of his 10mm games, if you pop over don't forget to see his game.