Saturday, 3 August 2013

Evesham Wargames Club now known as Wyvern Wargamers

Wyvern Wargamers finds a new home on the web....

http://wyvernwargamers.org.uk/

 

After weeks in the planning the Evesham Wargames Club have rebranded and will in future be called the "Wyvern Wargamers"

You can find us at our new home...

 http://wyvernwargamers.org.uk/

The new website includeds, details of our venue and games played, a full forum section together with Tutorials of the terrain we have made and the blogs we own.

 Drop by, sign up you will always be made welcome.

 

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A Wargames club based in the village of Bishampton a few miles outside of Evesham Worcestershire.  We draw our membership from Worcester, Redditch, Tewkesbury, Cheltenham and surrounding areas.

 

Founded in 2006, we recently changed our name from the “Evesham Wargames Club” to better reflect the catchment area and diverse membership.

The Club meets on the 1st & 3rd Sunday of every month. 6pm – 10.00pm

Together with a number of all day games spread over the year.

 

A range of games are on offer with a participation game being run at every session which is an ideal opportunity for new members to join in and for established members to try something new.

 

The current range of activities covers table top figure games in many periods – both Historical and Non-historical

  • Ancients (Warhammer Ancient Battles, DBA)

  • Dark Ages (SAGA)

  • Pike & Shot (Pike & Shotte)

  • Napoleonic’s (Too Fat Lardies – Sharpe Practice, LaSalle, Corp d’armee)

  • ACW – Western (Fire & Fury, Legends of the Old West),

  • Colonial, (Black Powder)

  • WW1 (Wings of War, Mud & Blood)

  • WW2 (Flames of War IABSM, NUTS, Rules of Engagement)

  • Modern (Ambush Alley)

  • Fantasy (Warmachine, Warhammer, Warmaster, HOTT, LOTR, Malifaux, Uncharted Seas)

  • SF (Warhammer 40K, Fire Storm Armada, All Things Zombie)

 

We have an extensive collection of terrain including over 60 TSS boards enough for the biggest of all dayers and plenty of Trees, Hedges and Buildings.

 

Don’t be put off by the rural location, it more than made up for by the facilities available, We are only a short car journey away.

  • Worcester 15 Minutes.

  • Redditch 20 Minutes

  • Bromsgrove 25 Minutes

  • Stratford upon Avon 25 Minutes

  • Tewkesbury 25 Minutes

  • Evesham 10 Minutes

 

The club is very friendly and welcoming and we are always excited by new systems and ideas for games. You’ll often find a campaign running for something or club members trying out new periods.

 

If you think you might be interested in joining the Club, why not come along and visit us one Sunday evening.

There is no obligation to join, but you will be made welcome.

 

The address is;

Bishampton Village Hall

Broad Lane
Bishampton
Worcestershire
WR10 2LY

 

From Worcester or Pershore – Take the A44 to Evesham, take the Throckmorton Road on the left and carry on following the signs for Bishampton. Once in the village keep going then take the right hand turn into Broad Lane, the Village Hall is the last building on the right hand side.

 

From Evesham – Take the A44, turning right onto Fladbury Hill just after the golf club. Carry on up Hill Furze Road until you meet Broad Lane and turn left. The Village Hall is the first building on the left.

Evesham Wargames Club has evolved....

After weeks in the planning the Evesham Wargames Club have rebranded and will in future be called the "Wyvern Wargamers"

You can find us at our new home...

 http://wyvernwargamers.org.uk/

The new website includeds, details of our venue and games played, a full forum section together with Tutorials of the terrain we have made and the blogs we own.

 Drop by, sign up you will always be made welcome.

 

Photobucket

 

A Wargames club based in the village of Bishampton a few miles outside of Evesham Worcestershire.  We draw our membership from Worcester, Redditch, Tewkesbury, Cheltenham and surrounding areas.

 

Founded in 2006, we recently changed our name from the “Evesham Wargames Club” to better reflect the catchment area and diverse membership.

The Club meets on the 1st & 3rd Sunday of every month. 6pm – 10.00pm

Together with a number of all day games spread over the year.

 

A range of games are on offer with a participation game being run at every session which is an ideal opportunity for new members to join in and for established members to try something new.

 

The current range of activities covers table top figure games in many periods – both Historical and Non-historical

  • Ancients (Warhammer Ancient Battles, DBA)

  • Dark Ages (SAGA)

  • Pike & Shot (Pike & Shotte)

  • Napoleonic’s (Too Fat Lardies – Sharpe Practice, LaSalle, Corp d’armee)

  • ACW – Western (Fire & Fury, Legends of the Old West),

  • Colonial, (Black Powder)

  • WW1 (Wings of War, Mud & Blood)

  • WW2 (Flames of War IABSM, NUTS, Rules of Engagement)

  • Modern (Ambush Alley)

  • Fantasy (Warmachine, Warhammer, Warmaster, HOTT, LOTR, Malifaux, Uncharted Seas)

  • SF (Warhammer 40K, Fire Storm Armada, All Things Zombie)

 

We have an extensive collection of terrain including over 60 TSS boards enough for the biggest of all dayers and plenty of Trees, Hedges and Buildings.

 

Don’t be put off by the rural location, it more than made up for by the facilities available, We are only a short car journey away.

  • Worcester 15 Minutes.

  • Redditch 20 Minutes

  • Bromsgrove 25 Minutes

  • Stratford upon Avon 25 Minutes

  • Tewkesbury 25 Minutes

  • Evesham 10 Minutes

 

The club is very friendly and welcoming and we are always excited by new systems and ideas for games. You’ll often find a campaign running for something or club members trying out new periods.

 

If you think you might be interested in joining the Club, why not come along and visit us one Sunday evening.

There is no obligation to join, but you will be made welcome.

 

The address is;

Bishampton Village Hall

Broad Lane
Bishampton
Worcestershire
WR10 2LY

 

From Worcester or Pershore – Take the A44 to Evesham, take the Throckmorton Road on the left and carry on following the signs for Bishampton. Once in the village keep going then take the right hand turn into Broad Lane, the Village Hall is the last building on the right hand side.

 

From Evesham – Take the A44, turning right onto Fladbury Hill just after the golf club. Carry on up Hill Furze Road until you meet Broad Lane and turn left. The Village Hall is the first building on the left.

Monday, 2 April 2012

A Norman 3 Way...... SAGA AAR

Sunday night saw our first serious venture into Saga and what a fun night was had by all. It was my first game and I found the rules easy to follow and the turns flowed easily. I think I shall be amassing a Welsh army soon.

3 club games followed by a 4 player encounter with each player out for themselves.Warbands were called to Battle from Anglo-Danes, 2 Vikings and Norman's.



No one wants to go first, I hedge my bets and had straight for the centre of the table, careful not to appear to be advancing towards anyone, even then my placement of Levy Archers appears to worry the Anglo-Danes to my right.
The Vikings opposite me break first and advance towards the Normans in the top Left corner.


With the rallying call we all head for the Norman's keen to pick up the scraps left behind once the two combatants have weakened themselves.


View from the Norman corner, Pauls knights are knocking chunks out of the Vikings until the Viking Leader charges in, wiping out the Knights and killing the Norman leader.


As the games closes, Normans are down to a few weak Warrior and Levy units, the Vikings and Danes are involved in a titanic struggle in the centre of the field, meanwhile my Vikings are largely untouched but have very little points to show for it, killing a bunch of Norman Archers...

Victory to Mark's Vikings out stripping all of us, in terms of kills.

A cracking night in the Vale....



Thursday, 8 March 2012

A new year, same ole promises.




I think its time i came clean, I have a problem. I’m addicted to Wargaming. There I’ve said it and I feel better for it. My painting table however is straining under the weight of all the projects I have waiting for either glue or the loving attention of my painting brushes. In no particular order I have my Chaos and Orcs for fantasy, several crew’s for Malifaux, Bushido, Warmachine and 40k Blood Angels. Also lurking in the background i see 2 other fantasy armies to make 8th edition compliant and now my eyes are roaming over the figs from Gripping Beast as my local club are getting down n dirty with Saga.


Plus now that i have my own gaming room up and running I have terrain to purchase and paint.



AND I COULDN’T BE HAPPIER!!!



It’s a great time to be a gamer with so many great figs and gaming systems to choose from, or like myself play them all.



At the last club I played a three person game of malifaux with Pete getting to grips with Ramos, Luke using the pain in the ass Seamus and I tried out for the first time Lady Justice.





Loving Malifaux and it’s becoming my pick up game of choice and I expect most of the games I put up on the blog will be covering this system. So much in fact Im thinking of running a small tournament later this year, but no promises.


We ran out of time to finish the game, this time around as were having too much fun, but a rematch is on the cards. Whilst we were talking to other members at the club it looks like others are picking up crews too so I could be spoilt for opposition to play against.

Saturday, 3 March 2012

Battle of the Peaks - Confederate AAR

My very good friend Paul very recently wrote a battle report for the recent ACW outing over at Evesham Wargames Club with the line "history belongs to the side which ends up writing the history". Well the war is not over my friend this is the offical battle report  from the Southern Republic regarding the Battle of Gailey's Crossroads.

The Scenario was a simple one advance up the table and clear out any federal forces blocking our path. We knew that behind the Town of Bishampton the Union forces were starting to stack up so a fast advance was the order of the day.

The  view from the Southern Front.

Carl's Division took the lead, valliant souls from the heart of Alabama, the advance was swift coming into sight of  Gailey's Crossroads after a couple of turns.


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Union Cavalary were seen deploying behind the picket fences and stone walls, their repeating rifles would be deadly if we entered into a protracted fire fight.
General Carl urged his men forward supported by artillery fire from Evesham Hill.
What the Union Cavalry add in fire power they lack in numbers they were hindered by some of the most unluckly dice rolling ever to be seen on a wargames table, Cavalry units were running low on ammunition, others throwing up thick smoke which screened the avancing Confederate forces.
The Union forces deployed an artillery battery to stem the Confederate tide, but this to suffered from a lack of ammo.... ( who was the quartermaster????)
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General Carl ordered his men forward with minimal casaulties and shock he charged his bayonets and rushed straight for the Union Cavalry, going against the doctine of previous games of exchanging volley fire first !!!

The Confederate forces numbers told and the union were cavalry feel back in some disorder, it would be several turns before they were able to reform and recover.
Bouyed by their success Carl's Division pushed on but they were starting to suffer a number of casualties and shock, Big Men and Officers were spread across the front and they were desperate to reorder their forces.
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Mean while General Stuart's Texas Division entered the table, delayed due to the Generals late lunch.

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Carl's Division was slowed by elements of the 76th New York and Union Zouaves who were coming off blinds and were deploying to the front, the men from Alabama knew no fear and pressed on, out stripping the supprting Texas units.

They were now out numbered 3:1 including the returning Union Cavalry under Lt Bacon.
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Several volley's were fired by the Union line forcing the Confederate forces to seek shelter in the wheat field, elements of Carl's divsion began to slink away unable to respond to the Union fire and with two few Officers available to reorder the line.
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As dusk began to fall, the men from Texas arrived to see their brothers from Alabama retiring from the line with Bacon's cavalry shadowing their withdrawal....
We had secured the cross roads and it would be a bloody task for the Union to take it back.
Mission acomplished....... :-)

Monday, 20 February 2012

Battle of the Peaks - Union

It is often says that history belongs to the side which ends up writing the history. Here is a quick battle report from yesterdays game from the Union perspective. I'm pretty sure we'll see one from the Southern point of view soon also.

Paul

Last year, we decided that our 2012 Winter club all day game would be an ACW game using the Terrible Sharp Sword supplement for Sharp Practice. Our only problem would be that we weren't completely sure who was coming and what figures we would have.

I decided we could have an escalation style game, starting off with small amounts on the table that we would add to using an accumulated score system with some time cut off to ensure forces would arrive on the table.

In case you are unaware of the Two Fat Lardies rule systems, they use 'blinds' to represent the Fog of War. Typically you will find yourself with a couple of dummy blinds representing very small patrols, in game terms they can move, spot and little else. All other blinds represent real troops which once spotted are placed on the table.



Inspired by the opening battle scenes from the Gettysburg film, we start the game with the Union forces in control of the town and it's Cavalry acting as vedettes further on the table, on blinds.



From the other end of the table.



The Confederates unaware of the Union forces came on to the table. They advance towards the waiting blinds.



The Union cavalry blinds move forward, before long becoming spotted and the figures have to be placed on to the table.



Three groups of cavalry find themselves some cover and prepare their rifles. Repeating rifles and breach-loaders are very effective in these rules, firing twice as fast as the muzzle loaded musket or rifle.



The dismounted cavalry come under fire from the Alabama unit, the far group pushed back due to casualties and shock. The middle group is about to be charged in melee, an artillery piece attached to the cavalry has also come off their blind and opened fire. Closest to the camera, the group there has suffered casualties due to the rebel artillery.



The Union cavalry seem to suffer random firing events (more 1's than 6's), managing to roll up more out of ammunition results than we have ever seen - all in the same turn!

The cavalry manage another volley before they are contacted by the Confederates, after a couple of rounds of combat they are pushed back.



Meanwhile, on the other end of the table the Zouaves move on, moving to reinforce the cavalry.



The Confederate tide rolls on. morale is high at their end of the table.



We reach the cut off point for the next batch of forces, here are the advance elements of the 76th New York on their blinds, whilst on the opposing table end Texan infantry and cavalry advance on.



The Union cavalry had retired and managed to reform itself along with the 12 pounder, both had now found where they had left their ammunition. The 76th came off their blinds and began to form up on the ridge line whilst some of the Alabama Confederates moved across the road to face them. This crucially meant that the Alabama unit was facing two Union units whilst the Texans came on to support them.



The Texans reach the crossroads whilst blinds probe on the other flank.



The Union dismounted cavalry commanded by Lt. William Bacon, pour some withering fire in to the Alabama, whilst their return fire is somewhat feeble.



Major parts of the 76th are now in place behind the cavalry and add their weight to the fire pouring in, the Confederates are pushed back in disarray. The 76th advance and the cavalry remount for a charge on the retreating Alabama. Behind them the Texans are making hard going of getting through the wheat field.



Alas time was called before the Union cavalry could charge home, the two Confederate blinds approaching was their horse which could have ended up in an interesting infantry and cavalry melee.



Despite their early success in easily brushing off the Union vedettes, the Confederates conceded the field of battle and retired to tend to their wounded.

Friday, 3 February 2012

Gloucester Minicon - Show Report

Sunday saw the first outing of the Evesham Wargames Club Zulu War Participation game at Gloucester Minicon, the inaugural event in Gloucester.

A great event for starters, thanks to Robey for putting the effort in. An event by gamers, for gamers, their were perhaps 13 separate games being played with players from across Gloucestershire and Worcestershire.
It was great to catch up with the guy's from the Cheltenham Warchief's and Redditch Wargames Society. I hope we can forge some closer relationships over the coming months.

We were keen to put on a game that would give players a feel for Sharp Practice but not tie them up for several hours.

The scenario was simple - Rescue the Prince.....

We managed to play through 3 games in the day. AAR reports can be found in full on my blog.

http://dusttears.blogspot.com/

Set out below a few pic's from the day.


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